Killing NPCs can also be dangerous, because other NPCs may find the body and alert the guards, or see you while you're doing the deed. Constantly stealing from people will quickly raise their suspicions of you and you'll begin getting called out by NPCs and Guards. Of course, there are repercussions for this kind of behavior. You can then take these newly acquired goods to your favorite merchant like we mentioned above, and make a fortune selling them. Stealing, pickpocketing and even killing those who are rich can lead to your party being very well off both in gear and finances. There is no polite way to put it, but it's never been a better time to be a criminal in Divinity: Original Sin 2. Even if someone only has level 1 Summoning, it's still wise to give them the ability to create Incarnates, their power cannot be stated enough. The Incarnates make great distractions, are surprisingly powerful and last for several turns. Introducing more allies will increase your odds of survival by huge margins. Divinity OS 2 is designed and primarily balanced around there being 4 combatants on your team. The element isn't the powerful part though, it's the additional numbers it adds to the fight. See some fire? Conjure up a Fire Incarnate! Poison puddles all over? Summon a Poison Incarnate.
The reason for this, is that the Incarnate skill summons an ally for you, based on the surface it was summoned from. Each has a use, sometimes several, but Summoning Magic reigns supreme when it comes to combat. Getting their attitude up will earn you a lot of money in the long run and is well worth the few hundred gold it'll cost early on. This is hard early on, due to limited resources, but as time goes on make sure to offer up a few items to your favorite merchants. Although this costs money in the short term, long term you'll be able to sell them stuff at a much higher price and when their stock refills, you can buy from them at a cheaper rate! The more valuable the items you give them, the higher their attitude will be towards you. You can do this by selling them items, without actually balancing out the gold. When at a merchant that you like, or expect to do lots of business with, start gifting them items. I know, that sounds crazy, but there are many good rewards for doing it! You can move objects back and forth, and even teleport traps completely out of your way.Ī rarely brought up part of bartering in Divinity is the option to gift an item to the merchant. It allows you to traverse gaps that you can't walk across.
In combat, it's a useful skill for moving enemies around the battlefield, dropping them into fire or bringing mages closer to your fighters. These gloves are extremely powerful early on, as they give you access to a full version of the Teleportation spell. Kill them and loot the surrounding area for several items, one of which will be the Gloves of Teleportation. They are found along a beach to the West of the town.